Often, an area or person’s faith dictates your relationship with them. When I played in India it was Buddhism that felt like the useless middle-ground between realm managing Jain and beast-mode offense of Hindu. Each of these (except Zoroastrian and Jewish) is subdivided into multiple branches, which may in turn have their own sub-branches known as heresies. The game’s religious aspects are very important as they will pave the way for you to achieve your objectives in new ways. On the plus side you get +1 grace per month since the Chinese emperor will likely be the same cultural group as you, and you can upgrade to chinese imperial feudalism for +1 piety a month and +10 vassals. best. Mine is Sunni since- (Also this can be attributed to the entire religious group). Even though I cheated slightly to get enough money to make the title of Wendish Empire and get piety to hire the Followers of Perkanas to survive a crusade I did do a relatively decent Romuvan Lithuania run. Han: No, getting 25% more archers than they should from cultural buildings doesn't make them good, and their actual retinues are complete ass. Welcome to a Crusader KIngs 2 Tutorial! I had an insanely talented Russian on my council he's in my picture box somewhere if you feel like looking. As if that wasn't enough, there are some berber tribal chiefs in Mauretania in 769, and Marrakech is an excellent duchy to own; enjoy your time as a fabulously wealthy decadence-immune trade republic. All rights reserved. "allow_looting = yes" is a binary check.As long as you can raid, you can raid overseas. Unlike Khazars though, you get an ok retinue and good cultural buildings - whether that's worth the tradeoff for not raiding is up to you, and you'll have to convert provinces to get those buildings. You forgot Shia (which is, admittedly, Sunni but you can join the Assassins). This was to prevent the game from crashing when nomads/tribals raze a holy site. Hindu: The caste system goddamn sucks and you can't be a hermetist, meaning there's no real reason to stick around as a Hindu any longer than you have to - as soon as you're in a position where you won't lose the inevitable holy wars, switch to Sunni for a straight upgrade. Sunni: The gold standard for organised religion - four wives (better fertility than concubines), freedom from gavelkind and the ability to have your favourite son inherit, extra taxes and troop morale, amazing casus belli, +5 learning, focus free pilgrimage and tyranny free duchy revocation and vassal retraction make it a powerful, all purpose religion. I always play as Finno-Ugric people, and try to refom the faith. Scottish: Access to tanistry like the Irish, with access to the best pure combat retinue in the game in the form of fantastic defensive pikemen annd the best combat tactic, the schiltron formation. The best answers are voted up and rise to the top Home Questions ... Having a high religious moral authority increases the speed at which counties change religion underneath you. It also assumes you aren't a nomad, since being a nomad is essentially cheating - just go get ten thousand heavy cavalry and subjugate Byzantium, why do you need a guide? Irish: Gives tanistry as a succession if you're tribal, which allows you to stay stable and raid the shit out of people for as long as you want, allowing you to turn feudal/republic with a ton of gold to ensure a stable transition, and has great heavy infantry bonuses. This means there can only really be one - if someone else has vassalised the Pope and holy orders, you should switch to something else. A note on temples: Just because you can hold them, doesn't mean you should. Because a majority of Tengri land belong to nomads, they have no temples in most of their holy sites, forcing the player to build them. Personally I'm partial to Zoastrianism (spelling?) Your ultimate goal is to have a long line of descendants following the past ruler’s faith and lifestyle. Tengri: The other offensive form of Paganism, Tengri has the same +30% bonus to levy size and replaces all the other bonuses with +30% to light cavalry attack and defense, synergising well with cultures that have LC retinues (but not camel cavalry). By the time of Crusader Kings II, Christianity is the dominant religion in Western and Central Europe, as well as in the Byzantine Empire and East Africa, and its reach continues to expand in later start dates by the conversion of West Asian pagans and the Spanish Reconquista . Enjoy your generational hermetic family. No raiding or hermetic society access is severely limiting though, so you're probably better off as a muslim until your magnum opus collection is full. Roma Æterna 1 year ago. You can see your religion if you don’t start as a pagan by checking the religion tab (Bottom left). For the territories that lie under your domain, you only control the castles. Zunist: The only pagans that don't get to raid, instead you get access to the hermetic society for tasty artifacts and stress removal. Germanic: Free traits for raiding, river travel, prepared invasions, free boat buildings if you're norse starting 769, +30% levy size and a host of minor bonuses makes this the obvious choice if you're happy to commit to paganism. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The title really says it all. Orthodox is underrated. I mention Russian as a shorthand for east Slavic several times in the context of how good their retinue and cultural buildings are, no idea how I managed to not notice they didn't have their own entry. Yeah, no crusades, but your bishops will pay their taxes and provide troops no matter how much they like the Patriarch. I love sailing inland to raid. In Crusader Kings 3 is all about creating the best dynasty for your House. Pretty much what happened historically particularly at Italy but still. Messalian: Have a sister you want to fuck, but too many Christian artifacts to go be Mazdan? New comments cannot be posted and votes cannot be cast. The Pagan religion appears for characters in the history files, representing pre-Christian Irish and pre-Isl… Not sure what you mean by this. You rule an ancient empire, working to make your country the greatest in the known world. due to their vast challenge (I have to use ruler designer since I'm average at this game at best) and because they have their own unique things to do that don't require me rowing boats all along norway until the vikings get sea sick. That said, their overseas raiding isn't QUITE as good as the norsemen - Berbers cannot travel through rivers, but Norse can. Honestly, they're overpowered as anything, but I can't help but love Norse. If you’re upset that Bethesda won’t … If you have a bunch of spare cash around and personally own a lot of silk road trade posts it can be worth a conversion. The religion ID of the religion you wish to change the province's to, to put in the place of [Religion ID]. There are six main religious groups in Crusader Kings II. No raiding though, since unfortunately no religion … They can also raid. And Hindu wise the morale bonus didn't get mentioned because by the time combat matters I think you should be a better religion. Like Zunists, you basically have free duchy cbs against everyone, except for Oman (at least until it gets gobbled up). hide. this post. From the first ruler’s heirs to sons heirs, so on and so forth, before the line will come to an end at some point or another. There's plenty of Berber Muslims to fix this problem, though. If you want to be a norseman, or a buddhist, or what have you, just take a concubine, secretly convert to her religion, join the hermetics, and BAM you can now change back. Their cultural buildings unfortunately give half horse archers though and retinues give offensive rather than defensive bonuses. Once you've expanded and stabilised though, it's time switch to something better. The formal head of the religion is the Bishop of Rome - the Pope. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. Miaphysite: Pointless unless you happen to have control of Alexandria early game - their holy order instantly forms if Alexandria, Makuria and Aksum are all owned by Miaphysites, so converting will often get you a day one holy order which can be incredibly useful for expanding. There are four groups of Christians present in CKII: Roman Catholicism, Eastern Orthodoxy, Miaphysitism (also known as … 94% Upvoted. Cathar, because everybody gets mad at you for not being a ♥♥♥♥. Catholic (Heresies: Cathar, Fraticelli, Waldensian, Lollard) 2. Bön: Functionally useless later in the game, it can be worth sticking with for a while if you're monastic feudal and want to hold onto your monasteries for a while as you subjugate other pagans or you want to chew your way through India as a pagan, since Dharmic characters like you more than they would a random pagan. Retinues are a little worse than Russian though. I second you on the Berber trade republic. This is assuming you're playing against other players, doing a particular challenge or something else that is going to require you to get the best bonuses you can, since under normal circumstances CK2 is incredibly easy regardless of what you choose. Press J to jump to the feed. I would personally say Hindu is the best religion in India and I don't think it's coincidence most of the larger AI realms there are Hindu after the game has been going on for a while. Crusader Kings 3 Economy To understand the economy of Crusader Kings 3, you need to know certain basic concepts. Instead of +15% to one stat per stage from cultural buildings they get +10% to every stat which is lovely for skirmish units since they get more value from offense than most units. If you're an Ibadi Berber, you also get to holy war literally everyone. Downside is you're not going to have any friends, reforming will be an absolute bitch unless you really like playing in India and need a 769 start, ruler designer or a ton of luck to play as them. Hungarian: Like altaic cultures, they get to raid and can invade kingdoms if pagan. Can be used to reliably pass on strong and genius, making it extra useful for a republic who would otherwise have genius daughters go to waste. Hermetics can induct vassals of 'wrong' religions into the society. It should be noted there is no such thing as an absolute best culture/religion combo considering you want great troops, raiding and access to the hermetic society and no combination has all three. Norse is great. It also explains why this is important. Seriously, stay away. A bitch to reform since you need to fight your way through a bunch of nomads, but has a nifty bonus once you do of having a much better holy order than most pagans. ( took the entire kd of greece in one war). save. Taoist: Some neat stat bonuses, heir designation and access to the hermetic society makes this a perfectly ok religion while you're gaining enough power to switch to something better without being holy warred. Dogmatic Nature + Unrelenting Doctrine is a pretty powerful combination as it gives a flat 10% attack bonus to all units as well as makes your religion MA always high meaning easier polythesising, not to mention the removal of pagan attrition from your reformed religion, allowing you to continue ripping pagan lands to shreds without melting. Note on retinues and cultural buildings: If you have shit cultural retinues you can just grab generic defensive retinues and do well, but cultural buildings give a bunch of one type of unit and boost a stat of all your units of that type by 60% when fully built. © Valve Corporation. they also get the overseas raiding capabilities as norsemen do. Sunni is better. Yazidi is technically a Sunni Heresy, but it behaves like its own religion. All trademarks are property of their respective owners in the US and other countries. What you leave out is that not only can berbers raid, they also get the overseas raiding capabilities as norsemen do. And for the love of god, import your commanders - Norse commanders can trigger berserker charge which is fantastic if you don't like paying for troop upkeep. Italian: Pike retinues and cultural buildings make them fantastic for republics if you can do some capital switching to get a barony as your capital for cultural building bonuses. Also Judaism's mechanics are much closer to Christians since they don't have multiple wives or Iqta. Elder Kings. Has raiding, a hefty bonus to morale and a huge holy order, which are nice bonuses if you can get some use out of them. Rajas of IndiaRajas of India is another expansion that only focuses on a niche choice. Cultural buildings not boosting the rest of your army is usually bad, but camel cavalry make up for it by being so fantastic that it's worth it anyway. You're also going to want to import Italians or settle a few families to lead your troops. 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